![]() Once a mansion room is awarded, the electric chair light goes out until it is relit permanently by a shot to their ramp, or temporarily by hitting the right inlane. Mansion rooms are awarded by shooting the electric chair when lit, shooting the Swamp kickout hole while the chair is lit, or by reaching set threshold numbers of bear kicks. Flashing lights in this area indicate when the Power is active. Mounted beneath the central portion of the playfield is "The Power", a set of spinning magnets that can alter the path of the ball. The Swamp kickout hole will also award the flashing room if it is shot while the chair is lit. The player must then shoot either ramp to relight the chair. At the beginning of each ball, it is lit and will award the currently flashing mansion room (rotated by the bumpers) if hit. extra ball, Quick Multiball, THING award, locking a ball for multiball).Īn electric chair is positioned above a sinkhole at the center of the playfield. A successful skill shot also collects any other benefits or awards currently lit at Thing's scoop (e.g.
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